Prestige Points

Hero point

When deeds of true heroism are called for and nothing short of a cinematic performance will do, it is time to draw upon prestige points. What are prestige points? Well in short, they are acquired points that your PC’s can spend for a variety of purposes to gain abilities that affect game play. Some of these effects are temporary in duration, such as Round and Encounter Abilities, while other abilities are Permanent in effect.

This system is completely optional. It’s meant to encourage participation to the campaign outside the game. Consider them a “Thank you” for anyone going the extra mile.

How do you gain prestige points? Simple. By contributing to the creation of our campaign. Exactly what this contribution consists in will vary. However the typical ways of earning points is to keep an updated character journal or posting an adventure log entry. There is a maximum of one prestige point available per week.

If anyone has a cool idea for a prestige point ability, let me know and I’ll consider it.

Once points have been acquired, they may be used in one of three ways.

  • First, they may be used once per combat round to gain a short term benefit lasting the duration of that round. Each Round Ability uses up 1 prestige point. You may use only one of these abilities per round, however you may choose to double the numeric effect of any given ability by using an additional 2 prestige points. Points “used” in this way are not permanently lost but refresh at the start of the next game session.
  • Second, prestige points may be used once per combat encounter to gain an immediate short term benefit. Each Encounter Ability uses up 2 prestige points. While you may only “use” prestige points to gain Encounter Abilities once per encounter, you may also choose to “burn” prestige points to gain additional Encounter Abilities. Each additional Encounter Ability gained in this way burns 1 prestige point. Points “burned” in this way are permanently lost.
  • Finally, prestige points may be burned either during a game session, or out of session, to gain some permanent benefit. The burn cost of these abilities varies, but regardless of cost, no single ability may be purchased more than twice by the same character.

Points gained during the week are forfeit if you are not prepared for the next session and waste valuable playtime (i.e. forgetting character sheet, didn’t finish character, not leveled up, etc..)

Prestige Points Acquired

Player Points Acquired
Jack 3
Josh 2
Justin 6
Karl 7
Dave 2
Character Points Spent Description
Josh
Corvus 2 Acrobatics Class Skill
1 Extra Trait
1 Extra Level 1 Spell – Endure Elements
Thomas 6 Extra Feat: Weapon Focus (Light Crossbow)
6 Extra Feat: Siege Engineer
1 Burned for Reroll vs Tsadok Goldtooth Gambling
4 Dexterity from 16 to 17
1 +1 to Profession Sailor
2 Burn to Confirm Crit on Isabella, Burn to Increase Speed vs Isabella
2 Max HP at level 9
1 Burn to reroll vs Snoutboil
Dave
Brandr 1 Charisma +1
2 Max HP at Level 4
6 Extra Feat: Weapon Focus (Claws)
6 Extra Feat: Feral Combat Training (Claws)
1 Boosted “Intimidate Defense” by 2 during Svard fight
3 Survived Barnabas Harrigan in the attack on Quent
1 Burned for Reroll vs Tsadok Goldtooth Gambling
5 Burned 1 vs Save on Isabella, 4x for Even/Odds rolls on Isabella
2 Max HP at level 9
2 Burned 2 rerolls vs Aboleth Dominate (and still failed)
1 Burned to reroll vs Snoutboil
Karl
Morgana 1 Extra Trait
2 Max HP at Level 3
1 Delayed Drowning vs Aqueous Orb from Brinebrood Queen
1 Speedy Swim to avoid Aqueous Orb from Brinebrood Queen
2 +2 to Acrobatics
6 Extra Feat: Extra Ninja Rogue Ninja Trick Wall Climber
5 Dexterity from 18 to 19
1 +1 to Profession Sailor
1 Burned 1 for Super Plot Twist save vs Aboleth Dominate
3 Survived the Shipwrecker Crab in the Aboleth fight
1 Burned to reroll vs Snoutboil
1 Burned to reroll vs Suggestion
1 Burned to reroll vs something…
Jack
Tragen 1 Extra Trait
1 Extra 0th Level Spell Slots
5 Wisdom Stat goes from 19 to 20
6 Extra Feat: Expert Driver
6 Extra Feat: Snake Style
4 Constitution Stat from 14 to 15
2 +2 to Profession Sailor
4 +1 to Constitution
Justin
Brook 1 Extra Trait
1 Extra Level 1 Spell – Cure Light Wounds
1 Wisdom Stat from 7 to 8
5 Charisma Stat from 18 to 19
2 Max HP at Level 4
1 Extra Level 2 Spell per day
1 Extra Level 2 Spell – Invisibility
1 Extra Level 2 Spell – Pyrotechnics
1 Extra Level 0 Spells – Scrivener’s Chant, Read Magic
2 Max HP for Cohort Hit Dice
1 Burned point for Rep in Free Captain Event
5 Charisma Stat from 19 to 20
3 Survived the Dire Lion from Milksop Morton
1 Rerolled vs Lost Hand

Round Abilities

Ability Benefit Point Cost
Offensive Prowess +1 to Attacks and Damage 1
Defensive Prowess +1 to AC and Saving Throws 1
Heightened Spell +1 to spell save DC’s and +1 to overcome SR 1
Skilled Acumen +2 to any skill check 1
Hardiness +5 to stabilize when dying 1
Magic Boost +1 to caster level for one spell 1

Encounter Abilities

Ability Benefit Point Cost
Offensive Fortune Reroll any attack or damage die 2
Defensive Fortune Reroll any saving throw 2
Skilled Fortune Reroll any skill check 2
Devastating Attack Automatically confirm a critical hit 2
Supreme Initiative Automatically win initiative 2
Resilient Automatically stabilize when dying 2
Concentration Don’t provoke attacks for one action 2
Swift Attack Gain one additional attack 2
Burst of Speed Gain +30ft to movement speed for one round 2
Magical Insight Gain temporary knowledge of one spell on your class spell list (Still uses an appropriate spell slot) 2
Magical Adaptability Retrieve one previously cast spell 2

Permanent Abilities

Ability Benefit Point Cost
Alter Plot Draw an additional plot twist card 1
Expanded Arcana Gain an additional spell known of any level you can cast 1/2 Spell Level (round up)
Magical Endurance Gain an additional spell slot of any level you can cast 1/2 Spell Level (round up)
Second Chances Survive a killing blow (Reduced to 0 HP instead) 3
Vital Fortune Reroll HP gained at time of leveling 1
Vital Power Maximize HP gained at time of leveling 2
Skill Training Attain +1 bonus to any skill 1
Skill Mastery Gain one skill as a class skill 2
Accomplished Gain a bonus Character Trait upon creation 1
Renaissance Man Gain a bonus Feat 6
Self Improvement Raise an ability score by 1 point
New Score 1 to 9 1
New Score 10 to 11 2
New Score 12 to 14 3
New Score 15 to 17 4
New Score 18 to 20 5

Stolen shamelessly from the Age of Legends campaign on obsidian portal.

Prestige Points

Sinking Ships Cidwin CaducityX